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  2. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The Good Behavior Game (GBG) is a classroom management strategy used to increase self-regulation, group regulation and stimulate prosocial behavior among students while reducing problematic behavior. [1] Major research at Johns Hopkins Center for Prevention and Early Intervention has studied three cohorts of thousands of student, some of whom ...

  3. National Postsecondary Student Aid Study - Wikipedia

    en.wikipedia.org/wiki/National_Postsecondary...

    Selected examples of NPSAS data research include: A 2019 Pew Research Center report identified a rise in student poverty, particularly at less selective institutions. [16] An article published in the 2019 volume of the journal Educational Researcher, which discusses the differences in student borrowing across race and ethnicity. [17]

  4. Positive behavior interventions and supports - Wikipedia

    en.wikipedia.org/wiki/Positive_Behavior...

    Positive behavior interventions and supports (PBIS) is a set of ideas and tools used in schools to improve students' behavior.PBIS uses evidence and data-based programs, practices, and strategies to frame behavioral improvement relating to student growth in academic performance, safety, behavior, and establishing and maintaining positive school culture.

  5. At-risk students - Wikipedia

    en.wikipedia.org/wiki/At-risk_students

    An at-risk student is a term used in the United States to describe a student who requires temporary or ongoing intervention in order to succeed academically. [1] At risk students, sometimes referred to as at-risk youth or at-promise youth, [2] are also adolescents who are less likely to transition successfully into adulthood and achieve economic self-sufficiency. [3]

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  7. Behavior management - Wikipedia

    en.wikipedia.org/wiki/Behavior_management

    Effective behavior management depends on using tools that are appropriate to each situation. One effective tool is the High Card/Low Card system. To use a high card, the educator or instructor uses strong intervention to address the issue. Some examples of High Cards are: Sending a student to the office; Keeping a student after school hours