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In tandem with the launch of this expansion, SOE also converted EQ2 into a fully free-to-play MMO. Free players were restricted in what they could access and utilize, while players were able to upgrade to "Silver" level membership for a small one-time fee [15] to get more access. A "Gold" membership cost the same as the existing monthly ...
Brave adventurers from across Norrath, I bid you welcome to my humble pages of scripture. It is no secret that Norrath is a dangerous place. From the shining towers of Qeynos to the dark alleys of ...
EverQuest II enables social interaction with other players through grouping and the creation of guilds. Like players, guilds can gain experience and levels, partially from players completing special tasks called Heritage quests, but primarily from guild-oriented quests and tasks called "writs", and gaining guild experience by killing epic monsters.
The "freeple" have spoken ... again. Sony Online Entertainment (SOE) president John Smedley announced via Twitter some seriously impressive numbers for the once-ailing, subscription-based MMO ...
Better still, Smedley said that EQ2 has enjoyed 40 percent more daily players since it's been made available for free, and a whopping 200 percent increase in in-game item sales. "Plus we have ...
A render of the new player race, the Sarnak. The Sarnak in EverQuest were an NPC race that inhabited part of Kunark. In Rise of Kunark there are two distinct types of Sarnak: NPC characters who will be familiar to players of the original EverQuest; and the new, playable Sarnak, who were "magically engineered" to fight in the war against the Iksar Empire.
Several days ago Massively reported that EQ2 Flames administrator broke the story on a scandal that regards numerous members from Unhallowed Triad, a guild on EQ2's Test server that was ...
EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows.It was released by Sony Online Entertainment in March 1999 in North America, [5] and by Ubisoft in Europe in April 2000. [6]