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The Wii U (/ ˌ w iː ˈ j uː / WEE YOO) is a home video game console developed by Nintendo as the successor to the Wii. [6] Released in late 2012, [7] it is the first eighth-generation video game console [8] [9] and competed with Microsoft's Xbox One and Sony's PlayStation 4.
The Wii U was aimed to draw the core audience back in with more advanced features atop the basic Wii technology. [64] [65] The Wii U features the Wii U GamePad, a controller with an embedded touchscreen and output 1080p high-definition graphics that serves as a secondary screen
Graphical upgrades between console generations used to be jaw dropping . The difference between an 8-bit NES game and a 16-bit Super NES game was enormous, as was the difference between a Super ...
The Wii U substantially undersold Nintendo's projections, selling only 13.5 million units by its discontinuation in 2017, which drove Nintendo to release the Nintendo Switch by 2017, its design and marketing accounting for several of the faults of the Wii U while meeting a broad range of global demographics and possible gaming situations ...
Wii, Wii U Upgraded visuals in widescreen. [353] Metroid Prime Remastered: 2023 Nintendo Switch HD remaster of the original game. [354] Metroid Prime 2: Echoes: 2004 GameCube Metroid Prime: Trilogy: 2009 Wii, Wii U Upgraded visuals in widescreen. [353] Missile Command: 1980 Arcade, Atari 2600, Atari 5200, Atari 8-bit, Lynx, Atari ST, Game Boy ...
Unlike the Wii, the Wii U's hardware is capable of high-definition graphics. [16] The Wii U was met with low adoption, attributed by Nintendo executives to a lack of third-party support; poor marketing of the system, which led to a lack of clarity of the Wii U game pad from being a tablet device; and the subsequent release of the PlayStation 4 ...
Games dated December 8, 2012 (Japan), November 18, 2012 (North America), and November 30, 2012 (Europe and Australasia) are launch titles for the specified regions. For a list of games that were announced or in development for the Wii U but never released, see the list of cancelled Wii U games
The capacities of the Wii U meant that more experimentation with graphics could be done. During the making of the game, the team watched a lot of scary online videos, along with studying lighting and the appearance of being wet. [9] In addition, the flashback cutscenes were made to look grainy and low-quality compared to the present-day cutscenes.