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  2. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  3. Eddington–Finkelstein coordinates - Wikipedia

    en.wikipedia.org/wiki/Eddington–Finkelstein...

    In these coordinate systems, outward (inward) traveling radial light rays (which each follow a null geodesic) define the surfaces of constant "time", while the radial coordinate is the usual area coordinate so that the surfaces of rotation symmetry have an area of 4 π r 2. One advantage of this coordinate system is that it shows that the ...

  4. Coordinate system - Wikipedia

    en.wikipedia.org/wiki/Coordinate_system

    In the cylindrical coordinate system, a z-coordinate with the same meaning as in Cartesian coordinates is added to the r and θ polar coordinates giving a triple (r, θ, z). [8] Spherical coordinates take this a step further by converting the pair of cylindrical coordinates ( r , z ) to polar coordinates ( ρ , φ ) giving a triple ( ρ , θ ...

  5. Non-Euclidean geometry - Wikipedia

    en.wikipedia.org/wiki/Non-Euclidean_geometry

    In mathematics, non-Euclidean geometry consists of two geometries based on axioms closely related to those that specify Euclidean geometry.As Euclidean geometry lies at the intersection of metric geometry and affine geometry, non-Euclidean geometry arises by either replacing the parallel postulate with an alternative, or relaxing the metric requirement.

  6. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    The black dot shows the point with coordinates x = 2, y = 3, and z = 4, or (2, 3, 4). A Cartesian coordinate system for a three-dimensional space consists of an ordered triplet of lines (the axes) that go through a common point (the origin), and are pair-wise perpendicular; an orientation for each axis; and a single unit of length for all three ...

  7. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Homogeneous coordinates are not uniquely determined by a point, so a function defined on the coordinates, say (,,), does not determine a function defined on points as with Cartesian coordinates. But a condition f ( x , y , z ) = 0 {\displaystyle f(x,y,z)=0} defined on the coordinates, as might be used to describe a curve, determines a condition ...

  8. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    The mapping from 3D to 2D coordinates is (x′, y′) = (⁠ x / w ⁠, ⁠ y / w ⁠). We can convert 2D points to homogeneous coordinates by defining them as (x, y, 1). Assume that we want to find intersection of two infinite lines in 2-dimensional space, defined as a 1 x + b 1 y + c 1 = 0 and a 2 x + b 2 y + c 2 = 0.

  9. Point (geometry) - Wikipedia

    en.wikipedia.org/wiki/Point_(geometry)

    In geometry, a point is an abstract idealization of an exact position, without size, in physical space, [1] or its generalization to other kinds of mathematical spaces.As zero-dimensional objects, points are usually taken to be the fundamental indivisible elements comprising the space, of which one-dimensional curves, two-dimensional surfaces, and higher-dimensional objects consist; conversely ...