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  2. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Response time 0.01 ms [11] to less than 1 μs, [12] but limited by phosphor decay time (around 5 ms) [13] 1–8 ms typical (according to manufacturer data), older units could be as slow as 35 ms [14] Typically less than 0.01 ms, as low as 2 μs, [11] [15] but limited by phosphor decay time (around 5 ms)

  3. Response time (technology) - Wikipedia

    en.wikipedia.org/wiki/Response_time_(technology)

    Most modern monitors that are marketed for gaming have a response time of 1ms, although it is not uncommon to see <1ms response time in high end monitors, and >1ms response time on less expensive monitors or monitors that have a higher resolution. [5]

  4. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...

  5. Samsung P2770FH dips down to 1ms response time, costs $400 - AOL

    www.aol.com/news/2010-10-05-samsung-p2770fh-dips...

    It's the first the second LCD to tout a blink-and-you'll-miss-it 1ms response time, halving the previous best in this category of 2ms. ... but this 27-inch Samsung monitor has good reason to crow ...

  6. IPS panel - Wikipedia

    en.wikipedia.org/wiki/IPS_panel

    Early panels showed grayscale inversion from up to down, [2] and had a high response time (for this kind of transition, 1 ms is visually better than 5 ms). In the mid-1990s new technologies were developed—typically IPS and vertical alignment (VA)—that could resolve these weaknesses and were applied to large computer monitor panels.

  7. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Testing has found that overall input lag (from human input to visible response) times of approximately 200 ms are distracting to the user. It also appears that (excluding the monitor/television display lag) 133 ms is an average response time and the most sensitive games ( fighting games , first person shooters and rhythm games ) achieve ...

  8. Response time compensation - Wikipedia

    en.wikipedia.org/wiki/Response_Time_Compensation

    Response time compensation for liquid-crystal displays is also known as "Overdrive". LCDs moderate light flow by rotating liquid crystal molecules to various alignments where they transmit more or less light depending on the electrical setting at each individual pixel .

  9. Millisecond - Wikipedia

    en.wikipedia.org/wiki/Millisecond

    1 to 5 milliseconds – typical response time in LCD computer monitors, especially high-end displays; 2 milliseconds – Shift time for a modern Formula One car using a seamless-shift semi-automatic sequential transmission [6] 2.27 milliseconds – cycle time for pitch A440, the most commonly used pitch for tuning musical instruments