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  2. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    Nvidia started enabling PhysX hardware acceleration on its line of GeForce graphics cards [7] and eventually dropped support for Ageia PPUs. [8] PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms. [2]

  3. Ageia - Wikipedia

    en.wikipedia.org/wiki/AGEIA

    Ageia, founded in 2002, was a fabless semiconductor company.In 2004, Ageia acquired NovodeX, the company who created PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production.

  4. Physics processing unit - Wikipedia

    en.wikipedia.org/wiki/Physics_processing_unit

    The term was coined by Ageia to describe its PhysX chip. Several other technologies in the CPU-GPU spectrum have some features in common with it, although Ageia's product was the only complete one designed, marketed, supported, and placed within a system exclusively being a PPU.

  5. Nvidia GameWorks - Wikipedia

    en.wikipedia.org/wiki/Nvidia_GameWorks

    PhysX: For physics, destruction, particle and fluid simulations. OptiX: For baked lighting and general-purpose ray-tracing. Core SDK: For facilitating development on Nvidia hardware. In addition, the suite contains sample code for DirectX and OpenGL developers, as well as tools for debugging, profiling, optimization, and Android development.

  6. CellFactor: Revolution - Wikipedia

    en.wikipedia.org/wiki/CellFactor:_Revolution

    Download QR code; Print/export ... The game was designed to show off what AGEIA PhysX cards are capable of. The cards are designed for physics processing, which ...

  7. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    The term was coined by Ageia's marketing to describe their PhysX chip to consumers. Several other technologies in the CPU-GPU spectrum have some features in common with it, although Ageia's solution was the only complete one designed, marketed, supported, and placed within a system exclusively as a PPU.

  8. Artificial Studios - Wikipedia

    en.wikipedia.org/wiki/Artificial_Studios

    In 2006, Artificial Studios released CellFactor: Combat Training, then CellFactor: Revolution, a free downloadable game (of which a demo was released in May 2006) designed to show off the capabilities of the AGEIA PhysX game physics acceleration chipset. The game used Artificial Studio's own 'Reality Engine' technology.

  9. Markus Gross - Wikipedia

    en.wikipedia.org/wiki/Markus_Gross

    The firm was chosen by Ageia as a software platform to support their upcoming PhysX PPU card, which became the basis of the PhysX SDK 2. x series. [23] Aegia acquired Novodex in 2004, and Gross became the chair of the technical advisory committee. [24] In 2008, Ageia was itself acquired by graphics technology manufacturer Nvidia. [25]