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  2. Game Developers Choice Award for Game of the Year - Wikipedia

    en.wikipedia.org/wiki/Game_Developers_Choice...

    The conference, usually held in or around March in San Francisco, presents the award as part of the Game Developers Choice Awards (GDCA), a series of awards honoring outstanding achievements in video game design for games released during the previous calendar year. It has been awarded since 2001.

  3. Game Developers Choice Awards - Wikipedia

    en.wikipedia.org/wiki/Game_Developers_Choice_Awards

    Riot Games: Best Social Network Game Social City: Playdom: Best Online Visual Arts League of Legends: Riot Games: Best Audio for an Online Game Aion: NCSoft: Best Community Relations World of Warcraft: Blizzard Entertainment: Best Online Game Design League of Legends: Riot Games: Best Live Game Eve Online: CCP Games: Best New Online Game League ...

  4. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  5. 27th Annual D.I.C.E. Awards - Wikipedia

    en.wikipedia.org/wiki/27th_Annual_D.I.C.E._Awards

    The 27th Annual D.I.C.E. Awards was the 27th edition of the D.I.C.E. Awards ("Design Innovate Communicate Entertain"), an annual awards event that honored the best games in the video game industry during 2023. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and was part of the 2024 D.I.C.E. Summit.

  6. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    However, software like Blender, 3ds Max, Maya and Adobe Photoshop or GIMP can also be used to create professional imagery and models for Gamestudio. [5] The editors allow users to put together games by creating a terrain or building environment, inserting models, and adding behaviors to them from template scripts or own scripts.

  7. Jeremy Holcomb - Wikipedia

    en.wikipedia.org/wiki/Jeremy_Holcomb

    Holcomb began designing games professionally while in New York, where he ran numerous live action roleplaying games mostly set in the World of Darkness mythos. [citation needed] Holcomb returned to Seattle he worked as a writer and activist, publishing the book Speak Up, Speak Out and Be Heard: How to Protest and Make It Count through Loompanics, covering topics such as marches, pickets ...