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An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by ...
Download as PDF; Printable version; In other projects Wikidata item; Appearance. ... Pages in category "Immersive sims" The following 55 pages are in this category ...
To help with the categorization of articles, you may use the optional date parameter, e.g. {{Travel guide|date=December 2024}}. This template will add tagged articles to dated subcategories of Category:Wikipedia articles with style issues by month and to Category:All articles with style issues.
Experiential travel can emphasize different areas of local life – culinary, culture, history, shopping, nature or social life [3] – and can therewith be the basis for a holistic travel experience. The goal is to more deeply understand a travel destination's culture, people and history by connecting with it more than just by visiting it. [4]
The Sims: Vacation (titled The Sims: On Holiday in Europe) is a 2002 expansion pack for The Sims developed by Maxis and published by Electronic Arts. The expansion introduces the ability for the player's sims to take vacations, as well as new social features including interests, daily and lifetime relationships, and new interactions.
The game is divided into three different zones, the nature park, the tourist grounds, and the African village. The ultimate aim is for the players' park to reach five stars, although like most Sims games the player can continue playing indefinitely. To gain five stars, the player needs to make sure each zone is being run properly.
Sims are able to book holiday travel to one of three pre-defined destinations, broadly themed around the Far East, Polynesia, and a generic "mountain" region respectively. Bon Voyage allows sims from multiple households to travel together, changing the structure of previous games where only one household could be played at a time. When a sim ...
What was needed was a simple, easily remembered guide to right conduct - a sort of ethical yardstick- which all of us in the company could memorize and apply to what we thought, said and did. He searched through many books for the answer to his need, but the right phrases eluded him, so he did what he often did when facing a problem.