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This article is a list of notable unsolved problems in computer science. A problem in computer science is considered unsolved when no solution is known or when experts in the field disagree about proposed solutions.
The DAO bug. On June 17, 2016, the DAO was subjected to an attack exploiting a combination of vulnerabilities, including the one concerning recursive calls, that resulted in the transfer of 3.6 million Ether – around a third of the 11.5 million Ether that had been committed to The DAO – valued at the time at around $50M.
The main purpose of a problem statement is to identify and explain the problem. [3] [4] Another function of the problem statement is as a communication device. [3] Before the project begins, stakeholders verify the problem and goals are accurately described in the problem statement. Once approved, the project reviews it.
Software engineering is a field within computer science focused on designing, developing, testing, and maintaining of software applications. It involves applying engineering principles and computer programming expertise to develop software systems that meet user needs.
The ideas in the problem frames approach have been generalized into the concepts of problem-oriented development (POD) and problem-oriented engineering (POE), of which problem-oriented software engineering (POSE) is a particular sub-category. The first International Workshop on Problem-Oriented Development was held in June 2009.
The slice is defined for a slicing criterion C=(x,v) where x is a statement in program P and v is variable in x. A static slice includes all the statements that can affect the value of variable v at statement x for any possible input. Static slices are computed by backtracking dependencies between statements.
A software bug is a design defect in computer software. A computer program with many or serious bugs may be described as buggy . The effects of a software bug range from minor (such as a misspelled word in the user interface ) to severe (such as frequent crashing ).
Object-oriented design (OOD) is the process of planning a system of interacting objects to solve a software problem. It is a method for software design. By defining classes and their functionality for their children (instantiated objects), each object can run the same implementation of the class with its state.