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  2. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.

  3. Homebrew (video games) - Wikipedia

    en.wikipedia.org/wiki/Homebrew_(video_games)

    Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.

  4. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Once games, or software in general, become an obsolete product for a company, the tools and source code required to re-create the game are often lost or even actively destroyed and deleted.

  5. Replay value - Wikipedia

    en.wikipedia.org/wiki/Replay_value

    Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. [1] Factors that can influence perceived replay value include the game's extra characters, secrets and alternate endings.

  6. Wikipedia:WikiProject Java - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:WikiProject_Java

    WikiProject Java is a Wikipedian community that aims to better organize information in articles related to Java and its components (programming languages, editions, tools, end-user software, people, companies, etc.).

  7. Token-based replay - Wikipedia

    en.wikipedia.org/wiki/Token-based_replay

    Token-based replay technique is a conformance checking algorithm [1] that checks how well a process conforms with its model by replaying each trace on the model (in Petri net notation). [2] Using the four counters produced tokens, consumed tokens, missing tokens, and remaining tokens, it records the situations where a transition is forced to ...

  8. Retained mode - Wikipedia

    en.wikipedia.org/wiki/Retained_mode

    Retained mode in computer graphics is a major pattern of API design in graphics libraries, [1] in which . the graphics library, instead of the client, retains the scene (complete object model of the rendering primitives) to be rendered and

  9. Instant replay - Wikipedia

    en.wikipedia.org/wiki/Instant_replay

    Instant replay first came to the NBA in the 2002–03 season. In Game 4 of the 2002 Western Conference Finals, Los Angeles Lakers forward Samaki Walker made a three-point field goal from half-court at the end of the second quarter. However, the replay showed that Walker's shot was late and the ball was still in his hand when the clock expired.