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  2. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    This change to lazy evaluation saves execution time for large ranges which may never be fully referenced and memory usage for large ranges where only one or a few elements are needed at any time. In Python 2.x is possible to use a function called xrange() which returns an object that generates the numbers in the range on demand.

  3. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    The scheduler is given the information needed to implement priority inheritance or other mechanisms to avoid starvation. Busy-waiting itself can be made much less wasteful by using a delay function (e.g., sleep()) found in most operating systems. This puts a thread to sleep for a specified time, during which the thread will waste no CPU time.

  4. Concurrent hash table - Wikipedia

    en.wikipedia.org/wiki/Concurrent_hash_table

    When handling contention, the main goal is the same as with any other concurrent data structure, namely ensuring correctness for every operation on the table. At the same time, it should naturally be done in such a way as to be more efficient than a sequential solution when used concurrently. This is also known as concurrency control.

  5. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  6. Exponential backoff - Wikipedia

    en.wikipedia.org/wiki/Exponential_backoff

    The time delay is usually measured in slots, which are fixed-length periods (or slices) of time on the network. In a binary exponential backoff algorithm (i.e. one where b = 2), after c collisions, each retransmission is delayed by a random number of slot times between 0 and 2 c − 1. After the first collision, each sender will wait 0 or 1 ...

  7. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In computer science, futures, promises, delays, and deferreds are constructs used for synchronizing program execution in some concurrent programming languages. Each is an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete.

  8. Concurrent computing - Wikipedia

    en.wikipedia.org/wiki/Concurrent_computing

    For example, concurrent processes can be executed on one core by interleaving the execution steps of each process via time-sharing slices: only one process runs at a time, and if it does not complete during its time slice, it is paused, another process begins or resumes, and then later the original process is resumed. In this way, multiple ...

  9. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    Input and output (I/O) operations on a computer can be extremely slow compared to the processing of data. An I/O device can incorporate mechanical devices that must physically move, such as a hard drive seeking a track to read or write; this is often orders of magnitude slower than the switching of electric current.