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Y2K—Year Two Thousand; Y2K38—Year Two Thousand Thirty Eight; YAAF—Yet Another Application Framework; YACC—Yet Another Compiler Compiler; YAGNI—You Aren't Gonna Need It; YAML—YAML Ain't Markup Language; YARN—Yet Another Resource Negotiator; YaST—Yet another Setup Tool
The American Heritage Dictionary of the English Language states "By convention, 12 AM denotes midnight and 12 PM denotes noon. Because of the potential for confusion, it is advisable to use 12 noon and 12 midnight". [34] E. G. Richards in his book Mapping Time (1999) provided a diagram in which 12 a.m. means noon and 12 p.m. means midnight. [35]
The AM/PM system actually does have a specific abbreviation for noon—just the letter “M,” short for “meridiem,” which would come after “12” and only refer to noon. Haven’t heard of it?
The comp.graphics.algorithms FAQ, solutions to mathematical problems with 2D and 3D Polygons. Matthias Kramm's gfxpoly, a free C library for 2D polygons (BSD license). Klaas Holwerda's Boolean, a C++ library for 2D polygons. David Kennison's Polypack, a FORTRAN library based on the Vatti algorithm.
The United States uses the 12-hour clock almost exclusively, not only in spoken language, but also in writing, even on timetables, for airline tickets, and computer software. The suffixes "a.m." and "p.m." (often represented as AM and PM) are appended universally in written language.
Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used for stylistic, low bandwidth, and faster real-time rendering needs. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium , such as film .
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...
The first edition, published in 1982 and titled Fundamentals of Interactive Computer Graphics, discussed the SGP library, which was based on ACM's SIGGRAPH CORE 1979 graphics standard, and focused on 2D vector graphics.