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A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of Faerûn. 288: 978-0-7869-4924-3: Forgotten Realms Player's Guide
The author directly worked with designers and the game publisher to receive behind the scenes information, and influenced material in the games (About King's Quest I-V), the manuals and even other official Hint Books on occasion (see KQ6 and KQ7 hintbooks by Lorelei Shannon, KQ5 Manual (computer and NES versions), the Guidebook to the Land of ...
Pathfinder Chronicles: Guide to the River Kingdoms: February 2010 64 978-1-60125-203-6: Paperback PZO9217E Elaine Cunningham, Steve Kenson, China Miéville, Chris Pramas, et al. Pathfinder Chronicles: NPC Guide: March 2010 64 978-1-60125-219-7: Paperback PZO9219 Hal Maclean, Jeff Quick, John Wick, et al. Pathfinder Chronicles: Classic Treasures ...
The Endless Quest books were three series of gamebooks. The first two series were released in the 1980s and 1990s by TSR , while the third series was released by Wizards of the Coast . Originally, these books were the result of an Educational department established by TSR with the intention of developing curriculum programs for subjects such as ...
The AD&D 2nd Edition Dungeon Master Guide was released in 1989. [7] This 192-page hardcover book was designed by David "Zeb" Cook , with cover art by Jeff Easley . [ 6 ] The book featured interior illustrations by Easley, Clyde Caldwell , John and Laura Lakey , David Dorman , Douglas Chaffee , and Jean E. Martin.
The d20 system, 3rd edition version of the Arms and Equipment Guide was printed in 2003 and was designed by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt. Cover art was by Eric Peterson, with interior art by Dennis Cramer, David Day, David Martin, Scott Roller, and Sam Wood. This book has an introduction, six chapters, and an appendix ...
Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...
Cliff Ramshaw reviewed Player's Option: Skills & Powers for Arcane magazine, rating it a 9 out of 10 overall. [2] He felt that readers might suspect that Skills & Powers would "do nothing but further confuse the situation" regarding the "out of hand" number of character classes available in the game, but suggested that the book "in fact does the opposite". [2]