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  2. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.

  3. Dihedral group - Wikipedia

    en.wikipedia.org/wiki/Dihedral_group

    The dihedral group D 2 is generated by the rotation r of 180 degrees, and the reflection s across the x-axis. The elements of D 2 can then be represented as {e, r, s, rs}, where e is the identity or null transformation and rs is the reflection across the y-axis. The four elements of D 2 (x-axis is vertical here) D 2 is isomorphic to the Klein ...

  4. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  5. Euclidean plane isometry - Wikipedia

    en.wikipedia.org/wiki/Euclidean_plane_isometry

    Reflection. Reflections, or mirror isometries, denoted by F c,v, where c is a point in the plane and v is a unit vector in R 2.(F is for "flip".) have the effect of reflecting the point p in the line L that is perpendicular to v and that passes through c.

  6. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash is a side-scrolling music platforming game series developed by Robert Topala. It was released on 13 August 2013 for iOS and Android , with versions for Windows and macOS following on 22 December 2014.

  7. Point reflection - Wikipedia

    en.wikipedia.org/wiki/Point_reflection

    In Euclidean geometry, the inversion of a point X with respect to a point P is a point X* such that P is the midpoint of the line segment with endpoints X and X*. In other words, the vector from X to P is the same as the vector from P to X*. The formula for the inversion in P is x* = 2p − x. where p, x and x* are the position vectors of P, X ...

  8. 3D rotation group - Wikipedia

    en.wikipedia.org/wiki/3D_rotation_group

    Suppose X and Y in the Lie algebra are given. Their exponentials, exp(X) and exp(Y), are rotation matrices, which can be multiplied. Since the exponential map is a surjection, for some Z in the Lie algebra, exp(Z) = exp(X) exp(Y), and one may tentatively write = (,), for C some expression in X and Y.

  9. Reflection group - Wikipedia

    en.wikipedia.org/wiki/Reflection_group

    In group theory and geometry, a reflection group is a discrete group which is generated by a set of reflections of a finite-dimensional Euclidean space.The symmetry group of a regular polytope or of a tiling of the Euclidean space by congruent copies of a regular polytope is necessarily a reflection group.