When.com Web Search

  1. Ad

    related to: opengl programming guide 9th edition

Search results

  1. Results From The WOW.Com Content Network
  2. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    The OpenGL Architecture Review Board released a series of manuals along with the specification which have been updated to track changes in the API. These are commonly referred to by the colors of their covers: The Red Book OpenGL Programming Guide, 9th Edition. ISBN 978-0-134-49549-1 The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

  4. Computer Graphics: Principles and Practice - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics:...

    Structured Programming: Theory and Practice Computer Graphics: Principles and Practice is a textbook written by James D. Foley , Andries van Dam , Steven K. Feiner , John Hughes , Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley .

  5. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The OpenGL Architecture Review Board established the ARB assembly language in 2002 as a standard low-level instruction set for programmable graphics processors. High-level OpenGL shading languages often compile to ARB assembly for loading and execution. Unlike high-level shading languages, ARB assembly does not support control flow or branching.

  6. ARB assembly language - Wikipedia

    en.wikipedia.org/wiki/ARB_assembly_language

    The ARB Vertex Program extension provides APIs to load ARBvp1.0 assembly instructions, enable selected programs, and to set various GPU parameters. Vertex programs are used to modify vertex properties, such as position, normals and texture coordinates, that are passed to the next pipeline process: often a fragment shader; more recently, a ...

  7. Java Bindings for OpenGL - Wikipedia

    en.wikipedia.org/wiki/Java_Bindings_for_OpenGL

    Java Binding for the OpenGL API is a JSR API specification (JSR 231) for the Java Platform, Standard Edition which allows to use OpenGL on the Java (software platform). [1] There is also Java Binding for the OpenGL ES API (JSR 239) for the Java Platform, Micro Edition .

  8. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...

  9. Java OpenGL - Wikipedia

    en.wikipedia.org/wiki/Java_OpenGL

    Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [ 1 ] [ 2 ] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems .