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Placing position on the y-axis and time on the x-axis, the slope of the curve is given by: = =. Here is the position of the object, and is the time. Therefore, the slope of the curve gives the change in position divided by the change in time, which is the definition of the average velocity for that interval of time on the graph.
In terms of a displacement-time (x vs. t) graph, the instantaneous velocity (or, simply, velocity) can be thought of as the slope of the tangent line to the curve at any point, and the average velocity as the slope of the secant line between two points with t coordinates equal to the boundaries of the time period for the average velocity.
The instantaneous velocity equation comes from finding the limit as t approaches 0 of the average velocity. The instantaneous velocity shows the position function with respect to time. From the instantaneous velocity the instantaneous speed can be derived by getting the magnitude of the instantaneous velocity.
Equation [3] involves the average velocity v + v 0 / 2 . Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v 0 to v, as can be illustrated graphically by plotting velocity against time as a straight line graph. Algebraically, it follows ...
Average speed does not describe the speed variations that may have taken place during shorter time intervals (as it is the entire distance covered divided by the total time of travel), and so average speed is often quite different from a value of instantaneous speed. [3] If the average speed and the time of travel are known, the distance ...
In considering motions of objects over time, the instantaneous velocity of the object is the rate of change of the displacement as a function of time. The instantaneous speed, then, is distinct from velocity, or the time rate of change of the distance travelled along a specific path. The velocity may be equivalently defined as the time rate of ...
In physics, angular velocity (symbol ω or , the lowercase Greek letter omega), also known as the angular frequency vector, [1] is a pseudovector representation of how the angular position or orientation of an object changes with time, i.e. how quickly an object rotates (spins or revolves) around an axis of rotation and how fast the axis itself changes direction.
The generalization of this concept to 3-dimensional space is that of a twist around a screw. The screw has an axis which is a line in 3D space (not necessarily through the origin), the axis of rotation; the screw also has a finite pitch (a fixed translation along its axis corresponding to a rotation about the screw axis).