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In computer science, a 2–3–4 tree (also called a 2–4 tree) is a self-balancing data structure that can be used to implement dictionaries. The numbers mean a tree where every node with children (internal node) has either two, three, or four child nodes: a 2-node has one data element, and if internal has two child nodes;
A fast-and-frugal tree is a classification or a decision tree that has m+1 exits, with one exit for each of the first m −1 cues and two exits for the last cue. Mathematically, fast-and-frugal trees can be viewed as lexicographic heuristics or as linear classification models with non-compensatory weights and a threshold.
[37] [3] For example, following the path that a decision tree takes to make its decision is quite trivial, but following the paths of tens or hundreds of trees is much harder. To achieve both performance and interpretability, some model compression techniques allow transforming a random forest into a minimal "born-again" decision tree that ...
In game theory terms, an expectiminimax tree is the game tree of an extensive-form game of perfect, but incomplete information. In the traditional minimax method, the levels of the tree alternate from max to min until the depth limit of the tree has been reached. In an expectiminimax tree, the "chance" nodes are interleaved with the max and min ...
Potential ID3-generated decision tree. Attributes are arranged as nodes by ability to classify examples. Values of attributes are represented by branches. In decision tree learning, ID3 (Iterative Dichotomiser 3) is an algorithm invented by Ross Quinlan [1] used to generate a decision tree from a dataset.
Otherwise, let e be the first edge added during the construction of tree Y that is not in tree Y 1, and V be the set of vertices connected by the edges added before edge e. Then one endpoint of edge e is in set V and the other is not. Since tree Y 1 is a spanning tree of graph P, there is a path in tree Y 1 joining the two endpoints
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As special cases, the order-zero graph (a forest consisting of zero trees), a single tree, and an edgeless graph, are examples of forests. Since for every tree V − E = 1, we can easily count the number of trees that are within a forest by subtracting the difference between total vertices and total edges. V − E = number of trees in a forest.