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Imperator: Rome is a 2019 grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. It is a spiritual successor to Europa Universalis: Rome (2008). It received generally positive reviews from critics, however development and support for the game was suspended by May 2021.
The game development studio was one of the first video game developers to create games in the grand strategy genre, and most of the games the studio has developed fall into that category. Grand strategy games are strategy games that usually cover the entire world map and include elements such as economy, diplomacy and warfare.
Imperator: Rome; Imperium Romanum (video game) Imperivm: Great Battles of Rome; L. Legion (video game) Legion Arena; Legionnaire (video game) Legions of Death; N.
Paradox is the publisher of its internally developed single and multi-player grand strategy games series; Imperator: Rome, Crusader Kings III, Europa Universalis IV, Victoria 3, Hearts of Iron IV, and Stellaris.
Name Year Developer Platforms Age of Wonders: Planetfall: 2019: Triumph Studios: Windows, Linux, PlayStation 4, Xbox One: Age of Wonders 4: 2023: Triumph Studios: Windows 10, PlayStation 5, Xbox Series X/S
Rome II became its successor on 3 September 2013 when it was released, featuring gameplay during the time of the Roman Republic and Empire, a larger campaign map, as well as a number of game mechanics both new and carried over from previous Total War entries.
Europa Universalis: Rome is a grand strategy game developed by Paradox Development Studio. Published by Paradox Interactive and released in 2008, it became the fourth installment in the Europa Universalis series. It was the second game to be based on Paradox's Clausewitz Engine.
Although he began his career as a programmer, Andersson later became a designer and producer at Paradox Development Studio, working on grand strategy games such as Hearts of Iron III, Crusader Kings II, Victoria II, Europa Universalis IV, Stellaris, and Imperator: Rome. [4] Andersson's design philosophy is "to create believable worlds." [5]