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A Virtual Learning Environment (VLE) is a system specifically designed to facilitate the management of educational courses by teachers for their students. It predominantly relies on computer hardware and software, enabling distance learning. In North America, this concept is commonly denoted as a "Learning Management System" (LMS).
B. F. Skinner was responsible for a different type of machine which used his ideas on how learning should be directed with positive reinforcement. [8] Skinner advocated the use of teaching machines for a broad range of students (e.g., preschool aged to adult) and instructional purposes (e.g., reading and music).
Collaborative learning is a group-based learning approach in which learners are mutually engaged in a coordinated fashion to achieve a learning goal or complete a learning task. With recent developments in smartphone technology, the processing powers and storage capabilities of modern mobiles allow for advanced development and the use of apps.
The Read-Aloud Handbook, 1982, The New Read-Aloud Handbook, 1989,The Read-Aloud Handbook, Sixth Edition, 2006. Reading Aloud: Motivating Children to Make Books Into Friends, Not Enemies (film), 1983. Turning On the Turned Off Reader (audio cassette), 1983. (Editor) Hey! Listen to This: Stories to Read Aloud, 1992. (Editor) Read all About It!:
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
They are a valuable learning tool for those learning English. If a link is given to the version of the page that was recorded then users may listen to the words while reading them. They are a valuable learning tool for auditory learners (people who learn most effectively by listening to information delivered orally).
Computers in the classroom include any digital technology used to enhance, supplement, or replace a traditional educational curriculum with computer science education. As computers have become more accessible, inexpensive, and powerful, the demand for this technology has increased, leading to more frequent use of computer resources within ...
Emergent learning classrooms still maintain much of the structure of a regular classroom. It is important for children to still experience schedule and organization . Therefore, in these classrooms you will often still find large and small group instructional times, but the implementation of them is more flexible (Stacey 2009a/2011b).