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CodePen is an online community for testing and showcasing user-created HTML, CSS and JavaScript code snippets. It functions as an online code editor and open-source learning environment, where developers can create code snippets, called "pens," and test them.
In 2014, the firm launched the Kano Computer Kit, an educational computer kit to teach hardware assembly and basic programming skills. [3] It was built on Raspberry Pi circuit boards and the company's custom open-source operating system, Kano OS. [4] In 2018, the firm partnered with Warner Bros to release an electronic Harry Potter wand . [5]
An animated toggle switch widget, demonstrating the ambiguous state problem. Early research on touchscreen interfaces has identified usability issues with toggle switches. [2] A common problem is ambiguous state indication: for example does the label "on" indicate the current state of the switch or the resulting state after interacting with it.
The OLPC XO (formerly known as $100 Laptop, [2] Children's Machine, [3] 2B1 [4]) is a low cost laptop computer intended to be distributed to children in developing countries around the world, [5] to provide them with access to knowledge, and opportunities to "explore, experiment and express themselves" (constructionist learning). [6]
A research project conducted by Boise State University, Boise, ID, to determine the effects of a new program provided by Futurekids for 5th-grade students and teachers concluded the "Technology enriched learning environment had an overall positive effect on reducing a student’s anxiety towards computers and raising their level of enjoyment."
COSMAC Elf on display at the Computer History Museum. (Lower-middle left, below the Altair 8800 computer and next to the TV Typewriter.) The COSMAC Elf was an RCA 1802 microprocessor-based computer described in a series of construction articles in Popular Electronics magazine in 1976 and 1977. Through the back pages of electronics magazines ...
Parental controls fall into roughly four categories: content filters, which limit access to age inappropriate content; usage controls, which constrain the usage of these devices such as placing time-limits on usage or forbidding certain types of usage; computer usage management tools, which enforces the use of certain software; and monitoring ...
The ratings are determined by a combination of material provided by the game's publisher in both questionnaires and video footage of the game, and a review of this material by a panel of reviewers who assign it a rating. The ratings are designed towards parents so they can make informed decisions about purchasing games for their children.