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  2. Visual cliff - Wikipedia

    en.wikipedia.org/wiki/Visual_cliff

    A later experiment with kittens raised in the dark and then placed on the visual cliff showed that depth perception was not innate in all species as the kittens would walk on either side of the visual cliff. After six days of being in the light, the kittens would avoid the deep side of the visual cliff (Rodkey, 2015).

  3. Ganzfeld effect - Wikipedia

    en.wikipedia.org/wiki/Ganzfeld_effect

    Hallucinations caused by sensory deprivation can, like ganzfeld-induced hallucinations, turn into complex scenes. [4] William G. Braud with Charles Honorton were the first to modify the ganzfeld procedure for parapsychological use. [5] The effect is a component of the Ganzfeld experiment, a technique used in the field of parapsychology. [6]

  4. Neural adaptation - Wikipedia

    en.wikipedia.org/wiki/Neural_adaptation

    Neural adaptation or sensory adaptation is a gradual decrease over time in the responsiveness of the sensory system to a constant stimulus. It is usually experienced as a change in the stimulus. For example, if a hand is rested on a table, the table's surface is immediately felt against the skin.

  5. Ganzfeld experiment - Wikipedia

    en.wikipedia.org/wiki/Ganzfeld_experiment

    A ganzfeld experiment (from the German words for "entire" and "field") is an assessment used by parapsychologists that they contend can test for extrasensory perception (ESP) or telepathy. In these experiments, a "sender" attempts to mentally transmit an image to a "receiver" who is in a state of sensory deprivation .

  6. Stevens's power law - Wikipedia

    en.wikipedia.org/wiki/Stevens's_power_law

    where I is the intensity or strength of the stimulus in physical units (energy, weight, pressure, mixture proportions, etc.), ψ(I) is the magnitude of the sensation evoked by the stimulus, a is an exponent that depends on the type of stimulation or sensory modality, and k is a proportionality constant that depends on the units used.

  7. Oddball paradigm - Wikipedia

    en.wikipedia.org/wiki/Oddball_paradigm

    In the classic Oddball paradigm, two types of stimuli affecting the same sensory channel are presented randomly within an experiment, with a significant difference in the probability of occurrence. The more frequently occurring stimulus is called the standard stimulus, which serves as the background of the entire experiment; the less frequent ...

  8. Preferential looking - Wikipedia

    en.wikipedia.org/wiki/Preferential_looking

    Conclusions have been drawn from preferential looking experiments about the knowledge that infants possess. For example, if infants discriminate between rule-following and rule-violating stimuli ‍ — say, by looking longer, on average, at the latter than the former ‍ — then it has sometimes been concluded that infants know the rule.

  9. Iconic memory - Wikipedia

    en.wikipedia.org/wiki/Iconic_memory

    Iconic memory is the visual sensory memory register pertaining to the visual domain and a fast-decaying store of visual information. It is a component of the visual memory system which also includes visual short-term memory [1] (VSTM) and long-term memory (LTM).