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  2. Doom II - Wikipedia

    en.wikipedia.org/wiki/Doom_II

    Master Levels for Doom II is an official expansion pack for Doom II which was released on December 26, 1995 by id Software. [33] The CD contains 20 WAD files created by various authors under contract. There is also a bonus called Maximum Doom consisting of over 3,000 homebrew levels. [34] Romero wrote about the origin of the expansion in 2023.

  3. Doom (franchise) - Wikipedia

    en.wikipedia.org/wiki/Doom_(franchise)

    Doom II: Hell on Earth was released in 1994 in a commercial format. Only minor changes were made at a technical level; the game featured new enemies, a new "Super Shotgun" weapon, and more complex levels. [12] The game was followed by an expansion in 1995, titled Master Levels for Doom II, which added 20 additional levels. A fourth episode was ...

  4. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    On October 1, 1996, a port containing levels from Master Levels for Doom II and Final Doom was released for the PlayStation under the name Final Doom. The PlayStation version of Final Doom has thirteen levels from Master Levels for Doom II, eleven levels from TNT: Evilution, and six levels from The Plutonia Experiment.

  5. Doom (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Doom_(1993_video_game)

    Doom II was the United States' highest-selling software product of 1994 and sold more than 1.2 million copies within a year. [155] [156] Doom II was followed by an expansion pack from id, Master Levels for Doom II (1995), consisting of 21 commissioned levels and over 3000 user-created levels for Doom and Doom II. [157]

  6. id Software - Wikipedia

    en.wikipedia.org/wiki/Id_Software

    Sandy Petersen was a level designer for 19 of the 27 levels in the original Doom title as well as 17 of the 32 levels of Doom II. As a fan of H.P. Lovecraft, his influence is apparent in the Lovecraftian feel of the monsters for Quake, and he created Inferno, the third "episode" of the first Doom.

  7. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    In level 30 of Doom II, "Icon of Sin", the boss is supposed to be a giant demon head with a fragment missing from its forehead. When first viewing the demon, a distorted and demonic message is played, which is actually John Romero saying "To win the game, you must kill me, John Romero!", reversed and distorted to sound like a demonic chant.

  8. Robert Downey Jr. Sets Marvel Return as Doctor Doom in ... - AOL

    www.aol.com/robert-downey-jr-sets-marvel...

    Robert Downey Jr. is returning to the Marvel Cinematic Universe as Doctor Doom in a new “Avengers” movie titled “Avengers: Doomsday,” which will be directed by Joe and Anthony Russo in ...

  9. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Going Down is a 32-level megawad for Doom II released in 2013, and a winner in that year's Cacowards. It was created by the English freelance animator Cyriak Harris. [13] Icarus: Alien Vanguard is a 32-level megawad for Doom II created by TeamTNT and released on March 22, 1996.