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  2. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    On October 1, 1996, a port containing levels from Master Levels for Doom II and Final Doom was released for the PlayStation under the name Final Doom. The PlayStation version of Final Doom has thirteen levels from Master Levels for Doom II, eleven levels from TNT: Evilution, and six levels from The Plutonia Experiment.

  3. Doom II - Wikipedia

    en.wikipedia.org/wiki/Doom_II

    Doom II, also known as Doom II: Hell on Earth, is a first-person shooter game in the Doom franchise developed by id Software. It was released for MS-DOS in 1994 and Mac OS in 1995. Unlike the original Doom , which was initially only available through shareware and mail order, Doom II was sold in stores.

  4. Doom (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Doom_(1993_video_game)

    Doom II was followed by an expansion pack from id, Master Levels for Doom II (1995), consisting of 21 commissioned levels and over 3000 user-created levels for Doom and Doom II. [157] Two sets of Doom II levels by different amateur map-making teams were released together by id as the standalone game Final Doom (1996). [158] [159] Doom and Doom ...

  5. Development of Doom - Wikipedia

    en.wikipedia.org/wiki/Development_of_Doom

    April 2, 1993: Contains nine levels, with some recognizable structures from the final game. The player has a rifle weapon which can be fired, though enemies still do not move. 0.5 Alpha May 22, 1993: Contains fourteen levels, though the final level is not accessible; the sixth level was later used in Doom II instead of Doom. Items and ...

  6. id Software - Wikipedia

    en.wikipedia.org/wiki/Id_Software

    Sandy Petersen was a level designer for 19 of the 27 levels in the original Doom title as well as 17 of the 32 levels of Doom II. As a fan of H.P. Lovecraft, his influence is apparent in the Lovecraftian feel of the monsters for Quake, and he created Inferno, the third "episode" of the first Doom.

  7. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    In level 30 of Doom II, "Icon of Sin", the boss is supposed to be a giant demon head with a fragment missing from its forehead. When first viewing the demon, a distorted and demonic message is played, which is actually John Romero saying "To win the game, you must kill me, John Romero!", reversed and distorted to sound like a demonic chant.

  8. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Going Down is a 32-level megawad for Doom II released in 2013, and a winner in that year's Cacowards. It was created by the English freelance animator Cyriak Harris. [13] Icarus: Alien Vanguard is a 32-level megawad for Doom II created by TeamTNT and released on March 22, 1996.

  9. Final Doom - Wikipedia

    en.wikipedia.org/wiki/Final_Doom

    Final Doom is a first-person shooter video game developed by TeamTNT, and Dario and Milo Casali, and was released by id Software and distributed by GT Interactive in 1996. It was released for MS-DOS and Macintosh computers, as well as for the PlayStation, although the latter featured a selection of levels from the game and from Master Levels for Doom II.