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Line of Sight: Vietnam is a squad-based first-person shooter (FPS) video game set in the Vietnam War. It was developed by American studio N Fusion and published by Infogrames and Atari in 2003 for Microsoft Windows .
Line of sight (video games), visibility on a gaming field, i.e. who can see what; Line of Sight (film), a 1960 French drama film; Line of Sight (novel), a techno-thriller novel; Line of Sight: Vietnam, a video game "Line of Sight", a song by Odesza from A Moment Apart; Line-of-sight: Leonardo da Vinci's term for the path that light follows to ...
Line of sight, sometimes written line-of-sight or abbreviated to LoS, is the visibility (that is, who can see what) on the playing field in wargames and some role-playing games (RPGs). Many abilities can only be used on entities within a character's line of sight. In some games, miniature figures are used to determine
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Line of sight. Every unit under the player's control can be clicked and forced to display a graphical line of sight representation. The line of sight is sometimes the only way to decide if a unit can see a specific spot or not. The first generation series of games used a concept called "absolute spotting" while the second used "relative spotting."
The game features sophisticated cover based combat as well as deployable sandbags and support weaponry. Infantry can take cover and as the environment will block line of sight and projectiles, laying in ambush or fortifying strategic points like bridges or town squares gives a tactical advantage.