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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.

  3. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  4. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Should the latency between players exceed an established buffer window for the remote player, the game must wait, causing the screens to "freeze". This occurs because a delay-based netcode does not allow the simulation to continue until it receives the inputs from all the players in the frame in question. [ 4 ]

  5. List of performance analysis tools - Wikipedia

    en.wikipedia.org/wiki/List_of_performance...

    Arm MAP, a performance profiler supporting Linux platforms.; AppDynamics, an application performance management solution [buzzword] for C/C++ applications via SDK.; AQtime Pro, a performance profiler and memory allocation debugger that can be integrated into Microsoft Visual Studio, and Embarcadero RAD Studio, or can run as a stand-alone application.

  6. Mac gaming - Wikipedia

    en.wikipedia.org/wiki/Mac_gaming

    Mac gaming refers to the use of video games on Macintosh personal computers. In the 1990s, Apple computers did not attract the same level of video game development as Microsoft Windows computers due to the high popularity of Windows and, for 3D gaming, Microsoft's DirectX technology.

  7. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]

  8. Mac OS X 10.0 - Wikipedia

    en.wikipedia.org/wiki/Mac_OS_X_10.0

    The development of Mac OS X 10.0 began in 1998, after Apple acquired NeXT Computer, which was founded by Steve Jobs after he was forcibly removed from Apple in the mid-1980s. The initial development of Mac OS X was led by Avie Tevanian, who had previously worked at NeXT and had played a key role in the development of NeXTSTEP.

  9. Mac transition to Intel processors - Wikipedia

    en.wikipedia.org/wiki/Mac_transition_to_Intel...

    June 6, 2005: Apple announced its plans to switch to Intel processors at the Worldwide Developer Conference and released a Developer Transition System, a PC running an Intel build of Mac OS X 10.4.1 in a modified Power Mac G5 case, to all Select and Premier members of the Apple Developer Connection at a price of $999. [1] [50]