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Donkey Kong Jr. [a] is a 1982 arcade platform game that was released by Nintendo.It is the sequel to Donkey Kong, but with the roles reversed compared to its predecessor: Mario is now the villain and Donkey Kong Jr. is trying to save his kidnapped father.
The game is based on the original Donkey Kong; it features the first four arcade levels, but from there, features ninety-six more levels and becomes a hybrid between Donkey Kong, Donkey Kong Jr., and Super Mario Bros. 2. [1] The game was later re-released for Nintendo 3DS Virtual Console download.
It is a spin-off of the 1982 arcade game Donkey Kong Jr. In the game, players control Donkey Kong Jr. as he solves math problems set up by his father Donkey Kong. It was released in Japan in 1983 for the Family Computer, and in North America and the PAL region in 1986. It is the only game in the Education Series of NES games in North America ...
During the development of Donkey Kong Country, Diddy was originally conceived as an updated version of Donkey Kong Jr. (Donkey Kong's son). Not liking the radical changes Rare had made to Donkey Kong Jr., Nintendo told them either create a design that was closer to Donkey Kong Jr.'s original appearance or make their design an entirely new ...
The console was released on July 15, 1983, as the Home Cassette Type Video Game: Family Computer, [note 2] for ¥14,800 (equivalent to ¥18,400 in 2019) with three ports of Nintendo's successful arcade games Donkey Kong, Donkey Kong Jr., and Popeye. The Famicom was slow to gather success; a bad chip set caused the early revisions to crash.
Donkey Kong Jr. (New Wide Screen) Donkey Kong Jr. was released in the New Wide Screen series on October 26, 1982, [20] in the Table Top series on April 28, 1983, and in the Panorama series on October 4 the same year. [25] It is the first game in the New Wide Screen series and a single-screen single-player game. Hirokazu Tanaka composed the ...