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Ninja is a build system developed by Evan Martin, [4] a Google employee. Ninja has a focus on speed and it differs from other build systems in two major respects: it is designed to have its input files generated by a higher-level build system, and it is designed to run builds as fast as possible.
bzip2 is a free and open-source file compression program that uses the Burrows–Wheeler algorithm.It only compresses single files and is not a file archiver.It relies on separate external utilities for tasks such as handling multiple files, encryption, and archive-splitting.
Variable length arithmetic represents numbers as a string of digits of a variable's length limited only by the memory available. Variable-length arithmetic operations are considerably slower than fixed-length format floating-point instructions.
The request is larger than the server is willing or able to process. Previously called "Request Entity Too Large". [16]: §10.4.14 414 URI Too Long The URI provided was too long for the server to process. Often the result of too much data being encoded as a query-string of a GET request, in which case it should be converted to a POST request.
A JAR ("Java archive") file is a package file format typically used to aggregate many Java class files and associated metadata and resources (text, images, etc.) into one file for distribution. [ 4 ] JAR files are archive files that include a Java-specific manifest file .
Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. [33] Python is dynamically type-checked and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional ...
C does not provide direct support to exception handling: it is the programmer's responsibility to prevent errors in the first place and test return values from the functions.
Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...