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Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...
Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.
The instantaneous velocity equation comes from finding the limit as t approaches 0 of the average velocity. The instantaneous velocity shows the position function with respect to time. From the instantaneous velocity the instantaneous speed can be derived by getting the magnitude of the instantaneous velocity.
This article shows how these equations of motion can be derived using calculus as functions ... are constant and ... inch (") for position, velocity and acceleration ...
Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)
A constant of motion may be defined in a given force field as any function of phase-space coordinates (position and velocity, or position and momentum) and time that is constant throughout a trajectory.
Constant direction constrains the object to motion in a straight path thus, a constant velocity means motion in a straight line at a constant speed. For example, a car moving at a constant 20 kilometres per hour in a circular path has a constant speed, but does not have a constant velocity because its direction changes.
In an inertial reference frame, an object either remains at rest or continues to move in a straight line at a constant velocity, unless acted upon by a net force. Second law: In an inertial reference frame , the vector sum of the forces F on an object is equal to the mass m of that object multiplied by the acceleration a of the object: F → ...