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  2. Solution of triangles - Wikipedia

    en.wikipedia.org/wiki/Solution_of_triangles

    Solution of triangles (Latin: solutio triangulorum) is the main trigonometric problem of finding the characteristics of a triangle (angles and lengths of sides), when some of these are known. The triangle can be located on a plane or on a sphere. Applications requiring triangle solutions include geodesy, astronomy, construction, and navigation.

  3. Ternary plot - Wikipedia

    en.wikipedia.org/wiki/Ternary_plot

    A ternary plot, ternary graph, triangle plot, simplex plot, or Gibbs triangle is a barycentric plot on three variables which sum to a constant. [1] It graphically depicts the ratios of the three variables as positions in an equilateral triangle .

  4. Polygon triangulation - Wikipedia

    en.wikipedia.org/wiki/Polygon_triangulation

    A useful graph that is often associated with a triangulation of a polygon P is the dual graph. Given a triangulation T P of P, one defines the graph G(T P) as the graph whose vertex set are the triangles of T P, two vertices (triangles) being adjacent if and only if they share a

  5. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  6. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    In computational geometry, a Delaunay triangulation or Delone triangulation of a set of points in the plane subdivides their convex hull [1] into triangles whose circumcircles do not contain any of the points. This maximizes the size of the smallest angle in any of the triangles, and tends to avoid sliver triangles.

  7. Christofides algorithm - Wikipedia

    en.wikipedia.org/wiki/Christofides_algorithm

    That is, G is a complete graph on the set V of vertices, and the function w assigns a nonnegative real weight to every edge of G. According to the triangle inequality, for every three vertices u, v, and x, it should be the case that w(uv) + w(vx) ≥ w(ux). Then the algorithm can be described in pseudocode as follows. [1]

  8. Trilinear coordinates - Wikipedia

    en.wikipedia.org/wiki/Trilinear_coordinates

    Trilinear coordinates are an example of homogeneous coordinates. The ratio x : y is the ratio of the perpendicular distances from the point to the sides (extended if necessary) opposite vertices A and B respectively; the ratio y : z is the ratio of the perpendicular distances from the point to the sidelines opposite vertices B and C ...

  9. Fermat point - Wikipedia

    en.wikipedia.org/wiki/Fermat_point

    Fig 1. Construction of the first isogonic center, X(13). When no angle of the triangle exceeds 120°, this point is the Fermat point. In Euclidean geometry, the Fermat point of a triangle, also called the Torricelli point or Fermat–Torricelli point, is a point such that the sum of the three distances from each of the three vertices of the triangle to the point is the smallest possible [1] or ...