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The libraries are aimed at a wide range of C++ users and application domains. They range from general-purpose libraries like the smart pointer library, to operating system abstractions like Boost FileSystem, to libraries primarily aimed at other library developers and advanced C++ users, like the template metaprogramming (MPL) and domain-specific language (DSL) creation (Proto).
Generic Image Library (GIL), is an open source generic programming library created by Adobe Systems for image-related programming. It was accepted to the Boost C++ Libraries in November 2006 and is included in Boost's latest official release.
Asio is a freely available, open-source, cross-platform C++ library for network programming. It provides developers with a consistent asynchronous I/O model using a modern C++ approach. Boost.Asio was accepted into the Boost library on 30 December 2005 after a 20-day review. The library has been developed by Christopher M. Kohlhoff since 2003.
vcpkg provides access to C and C++ libraries to its supported platforms. The command-line utility is currently available on Windows, macOS and Linux. [2] vcpkg was first announced at CppCon 2016. [3] The vcpkg source code is licensed under MIT License and hosted on GitHub. [4] vcpkg supports Visual Studio 2015 Update 3 and above.
Boost (C++ libraries), a set of free peer-reviewed portable C++ libraries; Boost (material), a material branded and used by Adidas in the midsoles of shoes. Boost, a loose term for turbo or supercharger; Boost converter, an electrical circuit variation of a DC to DC converter, which increases (boosts) the voltage
The Microsoft Windows operating system and Microsoft Windows SDK support a collection of shared libraries that software can use to access the Windows API. This article provides an overview of the core libraries that are included with every modern Windows installation, on top of which most Windows applications are built.
The C++ Standard Library underwent ISO standardization as part of the C++ ISO Standardization effort in the 1990s. Since 2011, it has been expanded and updated every three years [8] with each revision of the C++ standard. Since C++23, the C++ Standard Library can be imported using modules, which were introduced in C++20.
POCO is a set of C++ libraries providing users with library support similar to that found in other development environments, like the Java Class Library, .NET Framework, or Apple's Cocoa. POCO is centered on network-centric application domains and developed with modern ANSI/ISO Standard C++ and C++ Standard Library facilities and techniques ...