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Resident Evil 3: Nemesis [a] is a 1999 survival horror video game developed and published by Capcom originally for the PlayStation. It is the third game in the Resident Evil series and takes place almost concurrently with the events of Resident Evil 2 .
The player, controlling Jill Valentine from an over-the-shoulder perspective, confronts Nemesis.. Resident Evil 3 is a survival horror third-person shooter game. [2] The player controls Resident Evil protagonist Jill Valentine through most of the game; certain sections require the player to control a supporting character, Carlos Oliveira, for short periods. [3]
Jill Valentine [a] is a character in Resident Evil (Biohazard in Japan), a survival horror series created by the Japanese company Capcom.She was introduced as one of two player characters in the original Resident Evil (1996) with her partner, Chris Redfield, as a member of the Raccoon City Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) unit.
Original story set after the events of the first novel Resident Evil: City of the Dead [46] 1999 Novelization of Resident Evil 2: Resident Evil: Underworld [47] 1999 Original story after the events of the third novel Resident Evil: Nemesis [48] 2000 Novelization of Resident Evil 3: Nemesis: Resident Evil: Code Veronica [49] 2003
Jill is first introduced in Resident Evil as a member of the Raccoon Police departments's S.T.A.R.S. Alpha Team. Jill is a co-founder of the B.S.A.A, a counter terrorism organization dedicated to fighting the threat of Bio-Organic Weapons (B.O.W) unleashed by criminal or terrorist elements on a global scale.
Resident Evil 2 [b] is a 1998 survival horror video game developed and published by Capcom for the PlayStation.The player controls rookie cop Leon S. Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil.
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Nemesis' design emphasized asymmetry in contrast to Mr. X, but also implemented multiple belts to keep the parasite restrained. Nemesis' appearance was designed by Yoshinori Matsushita, with Aoyama instructing him to create "a rough guy who attacks with weapons and has an intimidating build" in order to heighten the fear of being pursued.