Search results
Results From The WOW.Com Content Network
This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.
[a] Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are ...
Executing a set of statements zero or more times, until some condition is met (i.e., loop - the same as conditional branch) Executing a set of distant statements, after which the flow of control usually returns (subroutines, coroutines, and continuations) Stopping the program, preventing any further execution (unconditional halt)
JaCoCo offers instructions, line and branch coverage. In contrast to Atlassian Clover and OpenClover, which require instrumenting the source code, JaCoCo can instrument Java bytecode using two different approaches: like JCov on the fly while running the code with a Java agent [2] like Cobertura and JCov prior to execution (offline)
Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET, Java and exist in most high-level imperative programming languages such as Pascal, Ada, C/C++, C#, [1]: 374–375 Visual Basic .NET, Java, [2]: 157–167 and in many other types of language, using such keywords as ...
Java bytecode is the instruction set of the Java virtual machine (JVM), the language to which Java and other JVM-compatible source code is compiled. [1] Each instruction is represented by a single byte , hence the name bytecode , making it a compact form of data .
An indirect branch (also known as a computed jump, indirect jump and register-indirect jump) is a type of program control instruction present in some machine language instruction sets. Rather than specifying the address of the next instruction to execute , as in a direct branch , the argument specifies where the address is located.
Branch prediction attempts to guess whether a conditional jump will be taken or not. Branch target prediction attempts to guess the target of a taken conditional or unconditional jump before it is computed by decoding and executing the instruction itself. Branch prediction and branch target prediction are often combined into the same circuitry.