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Software design usually is directed by goals for the resulting system and involves problem-solving and planning – including both high-level software architecture and low-level component and algorithm design. In terms of the waterfall development process, software design is the activity of following requirements specification and before coding ...
Yanhong Annie Liu – programming languages, algorithms, program design, program optimization, software systems, optimizing, analysis, and transformations, intelligent systems, distributed computing, computer security, IFIP WG 2.1 member; Robert Love – Linux kernel developer; Ada Lovelace – first programmer (of Charles Babbages' Analytical ...
Professor Macaulay's 1995 book Human Computer Interaction for Software Designers, [4] served presents a number of techniques for use by System Designers to help them take account of user needs within the design process. The Engineering and Physical Sciences Research Council recognised her HCI research through the award "Human Factors in the ...
Software design is the process of making high-level plans for the software. Design is sometimes divided into levels: Design is sometimes divided into levels: Interface design plans the interaction between a system and its environment as well as the inner workings of the system.
Bill Curtis (born 1948) is a software engineer best known for leading the development of the Capability Maturity Model [1] [2] and the People CMM [3] in the Software Engineering Institute at Carnegie Mellon University, and for championing the spread of software process improvement and software measurement globally.
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...