When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Wikipedia : WikiProject Military history/Academy/Creating maps

    en.wikipedia.org/.../Academy/Creating_maps

    Alternatively, a copyright map can be used as a base to allow one to trace the necessary map features in creating a new, "own work" map. The major steps are normally: Create a base layer using an existing map; Create the next layer to fill in terrain features; The next layer should provide the infrastructure data;

  3. Wikipedia : Creating shape maps from OpenStreetMap data

    en.wikipedia.org/wiki/Wikipedia:Creating_shape...

    Create a test map in your sandbox. You'll need to use {} together with the Wikidata ID of the shape. As an example: {{maplink|frame=yes|type=shape|id=Q160236}} If it displays, great. You can use the map and add parameters to make it display to your liking. If the map data does not populate, the below methods are straight-forward and reliable:

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture . They may be stored in common image file formats , referenced by 3D model formats or material definitions , and assembled into resource bundles .

  5. Spatial ETL - Wikipedia

    en.wikipedia.org/wiki/Spatial_ETL

    Spatial extract, transform, load (spatial ETL), also known as geospatial transformation and load (GTL), is a process for managing and manipulating geospatial data, for example map data. It is a type of extract, transform, load (ETL) process, with software tools and libraries specialised for geographical information.

  6. UVW mapping - Wikipedia

    en.wikipedia.org/wiki/UVW_mapping

    UVW mapping is a mathematical technique for coordinate mapping. [1] In computer graphics, it most commonly maps an object's surface in to a solid texture with UVW coordinates in , in contrast to UV mapping, which maps surfaces in to an image with UV coordinates in .

  7. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  8. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    The Photoshop and illusions.hu flavors also produce the same result when the top layer is pure white (the differences between these two are in how one interpolates between these 3 results). These three results coincide with gamma correction of the bottom layer with γ=2 (for top black), unchanged bottom layer (or, what is the same, γ=1; for ...

  9. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    Therefore, to map back into the real plane we must perform the homogeneous divide or perspective divide by dividing each component by : [′ ′ ′] = [] = [/ /] More complicated perspective projections can be composed by combining this one with rotations, scales, translations, and shears to move the image plane and center of projection ...