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  2. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is developed by a community of programmers, artists, and academics interested in 3D character modeling .

  3. Ilya Kuvshinov - Wikipedia

    en.wikipedia.org/wiki/Ilya_Kuvshinov

    Ilya Kuvshinov (born 20 February 1990) is a Russian illustrator based in Tokyo, Japan. He created the character designs for Ghost in the Shell: SAC 2045 and The Wonderland (2019). [ 1 ]

  4. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    It is a spline-based modeler. Its strength lies in character animation. Aqsis is a free and open-source rendering suite compliant with the RenderMan standard. AutoQ3D Community is not a professional CAD program and it is focused to beginners who want to make rapid 3D designs. It is a free software package developed under the GPL. [2]

  5. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    The Utah 3D Animation Repository, a small collection of animated 3D models; scene collection, by Physically Based Rendering Toolkit: a number of interesting scenes to render with global illumination; MGF Example Scenes, a small collection of some indoor 3D scenes; archive3D, a collection of 3D models; 3DModels, a collection of vehicle 3D models

  6. List of Adobe software - Wikipedia

    en.wikipedia.org/wiki/List_of_Adobe_software

    Adobe Design Collection was an early software suite from Adobe Systems, first released on July 30, 1999. It included applications such as Acrobat , Illustrator , InDesign , and Photoshop . Acrobat InProduction is a pre-press tools suite for Acrobat released by Adobe in 2000 to handle color separation and pre-flighting of PDF files for printing.

  7. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    Tools used for art design and production are known as art tools. These can range from pen and paper to full software packages for both 2D and 3D art. [9] A developer may employ a tools team responsible for art production applications. This includes using existing software packages and creating custom exporters and plug-ins for them. [10]