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  2. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    A snippet of JavaScript code with keywords highlighted in different colors. The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples below make use of the log function of the console object present in most browsers for standard text output.

  3. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.

  4. Prototype JavaScript Framework - Wikipedia

    en.wikipedia.org/wiki/Prototype_JavaScript_Framework

    The combined object is also returned as a result from the function. As in the example above, the first parameter usually creates the base object, while the second is an anonymous object used solely for defining additional properties. The entire sub-class declaration happens within the parentheses of the function call.

  5. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  6. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    The cursor's feature item provides access to each structure element. Descendants of class ITERATION_CURSOR can be created to handle specialized iteration algorithms. The types of objects that can be iterated across (my_list in the example) are based on classes that inherit from the library class ITERABLE.

  7. Method cascading - Wikipedia

    en.wikipedia.org/wiki/Method_cascading

    For example, the "add an object to a collection" method (Collection>>add: anObject) returns the object that was added, not the collection. Thus to use this in a cascade in an assignment statement, the cascade must end with yourself, otherwise the value will just be the last element added, not the collection itself:

  8. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  9. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    This facilitates code refactoring, for example allowing the author of the class to change how objects of that class represent their data internally without changing any external code (as long as "public" method calls work the same way). It also encourages programmers to put all the code that is concerned with a certain set of data in the same ...