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  2. Blob Tree - Wikipedia

    en.wikipedia.org/wiki/Blob_Tree

    The Blob Tree was created by Pip Wilson & Ian Long. Recognising the need for a non-verbal, universally accessible tool for emotional expression and communication, they developed the Blob Tree as a way to bridge language and cultural barriers and make emotional expression more accessible to people of different ages and backgrounds.

  3. The Transporters - Wikipedia

    en.wikipedia.org/wiki/The_Transporters

    The Transporters is a 2006 children's animation series produced by Catalyst Pictures Limited designed to help children with autism aged between 2 and 8 years old recognise and understand emotions. It was developed by the Autism Research Centre at the University of Cambridge by a team led by Professor Simon Baron-Cohen and including Dr Ofer Golan.

  4. No download needed, play free card games right now! Browse and play any of the 40+ online card games for free against the AI or against your friends. Enjoy classic card games such as Hearts, Gin ...

  5. Brainchild (TV series) - Wikipedia

    en.wikipedia.org/wiki/Brainchild_(TV_series)

    Download QR code; Print/export Download as PDF; Printable version; In other projects ... emotions, superheroes, motivation, the deep sea and gravity. [1] [4] Cast

  6. File:Plutchik-wheel.svg - Wikipedia

    en.wikipedia.org/wiki/File:Plutchik-wheel.svg

    More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.. Acceptance; Acute stress reaction; Affect theory

  7. Love, Violet - Wikipedia

    en.wikipedia.org/wiki/Love,_Violet

    According to Amy Fellows for the School Library Journal, Love Violet's illustrations contribute to its emotions, detail, and movement, using a particularly pale color palette to create a lighthearted and quiet tone to the story, while the use of watercolor to create transparent tones allows for the wintery setting. [11]

  8. The Ungame - Wikipedia

    en.wikipedia.org/wiki/The_Ungame

    The Lewiston Journal called The Ungame "Personal Pursuit", comparing it to the trivia board game Trivial Pursuit. [3] In 1987, The Afro-American touted the game as a remedy to "the shredding of the family in Black America", and saw the game as a solution to violent toys and video games, as well as to the depiction of violence against women in media.

  9. Blue's Clues (video game series) - Wikipedia

    en.wikipedia.org/wiki/Blue's_Clues_(video_game...

    Business Wire called Blue's ABC Time Activities "one of the most anticipated kids software debuts in recent memory". [4] Together, Blue's Birthday Adventure and Blue's ABC Time Activities sold-through over 150,000 units in their first month of release, and were the second and third best selling educational titles. [ 5 ]