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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Windows, Linux, Mac, HTML5, Android, iOS, Facebook Instant Games: MIT: Drag-and-drop game engine for everyone, almost everything can be done from the GUI, no coding experience required to make games Genie Engine: C++: Yes 2D Windows, PlayStation 2, Xbox One, Xbox Series X/S

  3. Auto clicker - Wikipedia

    en.wikipedia.org/wiki/Auto_clicker

    Gaming: Some gamers use auto clickers to perform game actions such as attacking or shooting automatically, or to accelerate their clicking speed in games like Minecraft, Roblox and various idle games. In some multiplayer games where an auto clicker would give a player an unfair advantage, the software is able to detect the use of an auto ...

  4. Camtasia - Wikipedia

    en.wikipedia.org/wiki/Camtasia

    Camtasia (/ k æ m ˈ t eɪ ʒ ə /; formerly Camtasia Studio [3] and Camtasia for Mac [4]) is a software suite, created and published by TechSmith, for creating and recording video tutorials and presentations via screencast (screen recording), or via a direct recording plug-in to Microsoft PowerPoint.

  5. Versatile Video Coding - Wikipedia

    en.wikipedia.org/wiki/Versatile_Video_Coding

    Versatile Video Coding (VVC), also known as H.266, [1] ISO/IEC 23090-3, [2] and MPEG-I Part 3, is a video compression standard finalized on 6 July 2020, by the Joint Video Experts Team (JVET) [3] of the VCEG working group of ITU-T Study Group 16 and the MPEG working group of ISO/IEC JTC 1/SC 29.

  6. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platform's game engine, Roblox Studio, [4] and then shared to and played by other players. [1]

  7. Snowdrop (game engine) - Wikipedia

    en.wikipedia.org/wiki/Snowdrop_(game_engine)

    Initially it was an engine built for PC and next-gen development to "do things better not bigger". [ 8 ] [ 9 ] The core of the game engine is powered by a "node-based system" and the engine is a dynamic, interconnected and flexible system where developers can create their assets quickly and interact with them in ways that have never been done ...

  8. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    Flick Stick is a video game control scheme designed for gyroscopic game controllers.The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.

  9. Video production - Wikipedia

    en.wikipedia.org/wiki/Video_production

    Video production is the process of producing video content. It is the equivalent of filmmaking , but with video recorded either as analog signals on videotape , digitally in video tape or as computer files stored on optical discs, hard drives, SSDs, magnetic tape or memory cards instead of film stock .