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In grid capture games, also called line coloring games, the maze consists of lines, and the goal is to capture rectangular areas by traversing their perimeters. The gameplay is not fundamentally different from Pac-Man (players still have to navigate the entire maze to complete a level) but enough games have used the grid motif that it is a ...
Title Genre Developer/Publisher Platform Release date Notes The 7th Guest: Interactive movie, adventure, puzzle supernatural: Trilobyte: MS-DOS, Windows, CD-i, OS X, iOS: 1993-04 [1]
3D Monster Maze is a 1981 survival horror game designed by Malcolm Evans and published by J. K. Greye Software for the ZX81. [1] Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, [2] and one of the first games incorporating typical elements of the genre that would later be termed survival horror.
T. Tank (video game) Tax Dodge (video game) Theseus and the Minotaur; Theseus and the Minotaur (video game) Thief (arcade game) Thunder Castle; Time Bandit
Shadow Labyrinth will be a 2D action-adventure game. [1] The game's player character will be a figure known as "The Swordsman", as he is guided around a giant "maze" by an orb known as "Puck". [1] Throughout the game, the player will explore the "maze" while fighting against monsters. The player will also be able to acquire new abilities and items.
The protagonist is a fourth-grade student who missed the day of school when the class's new substitute teacher was a witch named Ms. Grunkle. After signing in at the schoolhouse, the protagonist is transported to Haunted Island off the Coast of West Africa. With the aid of a large purple bat named Flap and a fortune teller named Madame Pomreeda, the protagonist must rescue th
Lady Bug [a] is a maze chase video game produced by Universal and released for arcades in 1981. [1] Its gameplay is similar to Pac-Man, with the primary addition of gates that change the layout of the maze, adding an element of strategy to the genre.
The games was released for the Amstrad CPC in 1985, attributed to Ian Andrew and Paul Shirley, using some different colours from previous releases such as pink rather than white maze background. The SAM Coupé version was released in 1991, coded by Colin Jordan and using that machine's advanced audio capabilities in the game's background music.