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  2. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    Effect of applying various 2D affine transformation matrices on a unit square. Note that the reflection matrices are special cases of the scaling matrix. Affine transformations on the 2D plane can be performed in three dimensions. Translation is done by shearing parallel to the xy plane, and rotation is performed around the z axis.

  3. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    A geometric rotation transforms lines to lines, and preserves ratios of distances between points. From these properties it can be shown that a rotation is a linear transformation of the vectors, and thus can be written in matrix form, Qp. The fact that a rotation preserves, not just ratios, but distances themselves, is stated as

  4. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    Note: solving for ′ returns the resultant angle in the first quadrant (< <). To find , one must refer to the original Cartesian coordinate, determine the quadrant in which lies (for example, (3,−3) [Cartesian] lies in QIV), then use the following to solve for :

  5. Translation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Translation_(geometry)

    A translation moves every point of a figure or a space by the same amount in a given direction. In Euclidean geometry, a translation is a geometric transformation that moves every point of a figure, shape or space by the same distance in a given direction.

  6. File:2D affine transformation matrix.svg - Wikipedia

    en.wikipedia.org/wiki/File:2D_affine...

    Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.

  7. DFT matrix - Wikipedia

    en.wikipedia.org/wiki/DFT_matrix

    The DFT is (or can be, through appropriate selection of scaling) a unitary transform, i.e., one that preserves energy. The appropriate choice of scaling to achieve unitarity is 1 / N {\displaystyle 1/{\sqrt {N}}} , so that the energy in the physical domain will be the same as the energy in the Fourier domain, i.e., to satisfy Parseval's theorem .

  8. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]

  9. Shear mapping - Wikipedia

    en.wikipedia.org/wiki/Shear_mapping

    Horizontal shear of a square into parallelograms with factors ⁡ and ⁡ =. In the plane =, a horizontal shear (or shear parallel to the x-axis) is a function that takes a generic point with coordinates (,) to the point (+,); where m is a fixed parameter, called the shear factor.