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MM2 may refer to: MM2, a class of force fields; see force field (chemistry) MM2 (MMS), an interface utilized by the Multimedia Messaging Service standard; Mega Man 2, a 1988 video game for the NES; Mega Man II, a 1991 video game for the Game Boy; Midtown Madness 2, a 2000 video game for the PC; Motocross Madness 2, a 2000 video game for the PC
The BFG ("Big Fucking Gun") [1] is a fictional weapon found in many video games, mostly in id Software-developed series' such as Doom and Quake. The abbreviation BFG stands for "Big Fucking Gun" as described in Tom Hall 's original Doom design document and in the user manual of Doom II: Hell on Earth .
Data logger Cube storing technical and sensor data. A data logger (also datalogger or data recorder) is an electronic device that records data over time or about location either with a built-in instrument or sensor or via external instruments and sensors.
In computing, logging is the act of keeping a log of events that occur in a computer system, such as problems, errors or just information on current operations. These events may occur in the operating system or in other software.
A new breed of automatic firearms that combines the light weight and size of the submachine gun with the medium power caliber ammunition of the rifle, thus in practice creating a submachine gun with body armor penetration capability. [5] Machine pistol A handgun-style firearm, capable of fully automatic or burst fire. They are sometimes ...
Once the gun has fired, the hammer stays in the decocked position until the hammer is re-cocked (single action), or the trigger is pulled again (double action). With a DA semi-automatic pistol , the initial trigger pull will cock and release the hammer (double action).
Hitscan in video game design, most commonly in first-person shooters, is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the effects of the item (usually damage) instantly.
Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.