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  2. Strengthening Kids' Interest in Learning and Libraries Act

    en.wikipedia.org/wiki/Strengthening_Kids...

    The bipartisan SKILLs Act would further amend the Elementary and Secondary Education Act (ESEA) by requiring state and school districts plan to address the development of effective school library programs to help students gain digital literacy skills, master the knowledge and skills in the challenging academic content standards adopted by the ...

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  5. A weird, whimsical game is hiding in the bookshelves at Los ...

    www.aol.com/news/weird-whimsical-game-hiding...

    Todd Martens, Los Angeles Times features columnist, partakes in an immersive, game-like experience at the Atwater Village branch library in Los Angeles. The project, called the Bureau of Nooks and ...

  6. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  7. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games can create new social and cultural worlds that may not have been available to everyone in the past. These worlds can help people learn by integrating thinking, social interaction, and technology, all in service of doing things they care about. [1] Video games are important because they let people participate in and experience new worlds.