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  2. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    Go's foreach loop can be used to loop over an array, slice, string, map, or channel. Using the two-value form gets the index/key (first element) and the value (second element): for index , value := range someCollection { // Do something to index and value }

  3. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    Below is an example written in Java that takes keyboard input and handles each input line as an event. When a string is supplied from System.in , the method notifyObservers() is then called in order to notify all observers of the event's occurrence, in the form of an invocation of their update methods.

  4. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    For example, the iterator method is supposed to return an Iterator object, and the pull-one method is supposed to produce and return the next value if possible, or return the sentinel value IterationEnd if no more values could be produced. The following example shows an equivalent iteration over a collection using explicit iterators:

  5. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    A loop invariant is an assertion which must be true before the first loop iteration and remain true after each iteration. This implies that when a loop terminates correctly, both the exit condition and the loop invariant are satisfied. Loop invariants are used to monitor specific properties of a loop during successive iterations.

  6. Generator (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Generator_(computer...

    Java has had a standard interface for implementing iterators since its early days, and since Java 5, the "foreach" construction makes it easy to loop over objects that provide the java.lang.Iterable interface. (The Java collections framework and other collections frameworks, typically provide iterators for all collections.)

  7. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  8. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    arrayref, index → value load a float from an array fastore 51 0101 0001 arrayref, index, value → store a float in an array fcmpg 96 1001 0110 value1, value2 → result compare two floats, 1 on NaN fcmpl 95 1001 0101 value1, value2 → result compare two floats, -1 on NaN fconst_0 0b 0000 1011 → 0.0f push 0.0f on the stack fconst_1 0c

  9. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...