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Hexadecimal (also known as base-16 or simply hex) is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 and "A"–"F" to represent values from ten to fifteen.
It also forms the basis for the Peano axioms for formalizing arithmetic within mathematical logic. A form of unary notation called Church encoding is used to represent numbers within lambda calculus. Some email spam filters tag messages with a number of asterisks in an e-mail header such as X-Spam-Bar or X-SPAM-LEVEL. The larger the number, the ...
In mathematics, the inverse function of a function f (also called the inverse of f) is a function that undoes the operation of f.The inverse of f exists if and only if f is bijective, and if it exists, is denoted by .
For functions of a single variable, the theorem states that if is a continuously differentiable function with nonzero derivative at the point ; then is injective (or bijective onto the image) in a neighborhood of , the inverse is continuously differentiable near = (), and the derivative of the inverse function at is the reciprocal of the derivative of at : ′ = ′ = ′ (()).
The inverse Gaussian distribution is a two-parameter exponential family with natural parameters −λ/(2μ 2) and −λ/2, and natural statistics X and 1/X.. For > fixed, it is also a single-parameter natural exponential family distribution [4] where the base distribution has density
In mathematics, the concept of an inverse element generalises the concepts of opposite (−x) and reciprocal (1/x) of numbers.. Given an operation denoted here ∗, and an identity element denoted e, if x ∗ y = e, one says that x is a left inverse of y, and that y is a right inverse of x.
Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.
Well-known positional number systems for the complex numbers include the following (being the imaginary unit): , , e.g. , [1] and , , [2] the quater-imaginary base, proposed by Donald Knuth in 1955.