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  2. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    Assembly language programmers (including optimizing compiler writers) are also able to benefit from the technique of dynamic loop unrolling, using a method similar to that used for efficient branch tables. Here, the advantage is greatest where the maximum offset of any referenced field in a particular array is less than the maximum offset that ...

  3. Duplicate code - Wikipedia

    en.wikipedia.org/wiki/Duplicate_code

    In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. [ 1 ]

  4. Static build - Wikipedia

    en.wikipedia.org/wiki/Static_build

    In a statically built program, no dynamic linking occurs: all the bindings have been done at compile time.. Static builds have a very predictable behavior (because they do not rely on the particular version of libraries available on the final system), and are commonly found in forensic and security tools to avoid possible contamination or malfunction due to broken libraries on the examined ...

  5. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    Depending on the compiler and architecture, it also may be the case that calling conventions differ between the two languages. For these reasons, for C++ code to call a C function foo(), the C++ code must prototype foo() with extern "C". Likewise, for C code to call a C++ function bar(), the C++ code for bar() must be declared with extern "C".

  6. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  7. Loop splitting - Wikipedia

    en.wikipedia.org/wiki/Loop_splitting

    Loop splitting is a compiler optimization technique. It attempts to simplify a loop or eliminate dependencies by breaking it into multiple loops which have the same bodies but iterate over different contiguous portions of the index range.

  8. Berkeley r-commands - Wikipedia

    en.wikipedia.org/wiki/Berkeley_r-commands

    The r-commands were developed in 1982 by the Computer Systems Research Group at the University of California, Berkeley, based on an early implementation of TCP/IP (the protocol stack of the Internet). [2] The CSRG incorporated the r-commands into their Unix operating system, the Berkeley Software Distribution (BSD). The r-commands premiered in ...

  9. Compiler correctness - Wikipedia

    en.wikipedia.org/wiki/Compiler_correctness

    In computing, compiler correctness is the branch of computer science that deals with trying to show that a compiler behaves according to its language specification. [citation needed] Techniques include developing the compiler using formal methods and using rigorous testing (often called compiler validation) on an existing compiler.