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  2. Initialization (programming) - Wikipedia

    en.wikipedia.org/wiki/Initialization_(programming)

    In computer programming, initialization or initialisation is the assignment of an initial value for a data object or variable. The manner in which initialization is performed depends on the programming language , as well as the type, storage class, etc., of an object to be initialized.

  3. Uninitialized variable - Wikipedia

    en.wikipedia.org/wiki/Uninitialized_variable

    Initialized does not mean correct if the value is a default one. (However, default initialization to 0 is a right practice for pointers and arrays of pointers, since it makes them invalid before they are actually initialized to their correct value.) In C, variables with static storage duration that are not initialized explicitly are initialized ...

  4. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  5. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    char * pc [10]; // array of 10 elements of 'pointer to char' char (* pa)[10]; // pointer to a 10-element array of char The element pc requires ten blocks of memory of the size of pointer to char (usually 40 or 80 bytes on common platforms), but element pa is only one pointer (size 4 or 8 bytes), and the data it refers to is an array of ten ...

  6. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed. It is a kind of lazy evaluation that refers specifically to the instantiation of objects or other resources.

  7. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    Notice that the type of the result can be regarded as everything past the first supplied argument. This is a consequence of currying, which is made possible by Haskell's support for first-class functions; this function requires two inputs where one argument is supplied and the function is "curried" to produce a function for the argument not supplied.

  8. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Here a whole switch expression can be used to return a value. There is also a new form of case label, case L-> where the right-hand-side is a single expression. This also prevents fall through and requires that cases are exhaustive. In Java SE 13 the yield statement is introduced, and in Java SE 14 switch expressions become a standard language ...

  9. Array programming - Wikipedia

    en.wikipedia.org/wiki/Array_programming

    Array programming primitives concisely express broad ideas about data manipulation. The level of concision can be dramatic in certain cases: it is not uncommon [example needed] to find array programming language one-liners that require several pages of object-oriented code.