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Arma 3 [a] is an open world tactical shooter simulation video game developed and published by Bohemia Interactive exclusively through the Steam distribution platform. It is the third main entry in the Arma series, and the eighth installment in the series overall.
Arma (sometimes stylized as ArmA) is a series of first-and third-person military tactical shooters developed by Czech game developer Bohemia Interactive and originally released for Microsoft Windows. The series centers around realistic depictions of modern warfare from various perspectives.
A new division called Bohemia Interactive Simulations was created, and later spun off and became a standalone business entity. Following Codemasters' decision of not supporting the studio, Bohemia Interactive decided to develop a spiritual successor to Cold War Crisis titled Arma: Armed Assault. It was both a critical and financial success ...
A map of the 98 km 2-large Sahrani Island. The campaign in Armed Assault is narrated by Private First Class William Porter of the United States Army (voiced by Todd Kramer), and takes place on the fictional Atlantic island of Sahrani, an island nation which is divided in two, with the northern section a Communist nation called the Democratic Republic of Sahrani (DRS) and the southern one an ...
Bohemia Interactive disputed that Codemasters had made the true Operation Flashpoint sequel because although Codemasters owned the publishing rights to the Operation Flashpoint name, they did not own the publishing rights to any of the intellectual property in the game which was all owned by Bohemia Interactive. [6] Bohemia Interactive had ...
During development, Bohemia Interactive stated at the Electronic Entertainment Expo that Arma 2 was to have a "roleplaying feel to it", with in-game events affecting the character as well as the entire campaign. For example, terrorizing non-playable characters would result in losing their trust, thus encouraging the victimized NPC(s) to give ...
The game was in development since 2008. It was originally a project of Black Element Software that was later acquired by Bohemia Interactive and continued under its wings. The story was inspired by the unfinished Gaea trilogy of David Lagettie (concept) and P. D. (Phil & Didi) Gilson (author team) and most notably its unreleased second book ...
Melichárek was formerly an employee of Bohemia Interactive, and was the lead developer of their 2017 simulation video game Take On Mars. [ 2 ] [ 14 ] In 2020, Silica was picked up by Bohemia Interactive's "Bohemia Incubator" program, which assists indie game developers with development and publishing, and was developed into a standalone game.