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  2. Supersampling - Wikipedia

    en.wikipedia.org/wiki/Supersampling

    Supersampling or supersampling anti-aliasing (SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery. Aliasing occurs because unlike real-world objects, which have ...

  3. Spatial anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Spatial_anti-aliasing

    SSAA was the first type of anti-aliasing available with early video cards. But due to its tremendous computational cost and the advent of multisample anti-aliasing (MSAA) support on GPUs, it is no longer widely used in real time applications.

  4. Multisample anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Multisample_anti-aliasing

    Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies.. It is an optimization of supersampling, where only the necessary parts are sampled more.

  5. Anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Anti-aliasing

    A new approach, area-based anti-aliasing (ABAA), relies on subpixel area sampling. It is the fastest and produces the best static and moving images with anti-aliasing. Currently, there is no readily available product using

  6. Fast approximate anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Fast_approximate_anti-aliasing

    The downsides are that high contrast texture maps are blurred, that FXAA must be applied before rendering the HUD elements of a game lest it affect them too, and that polygonal details smaller than one pixel that would have been captured and rendered by MSAA and SSAA cannot be captured and rendered by FXAA alone.

  7. SSAA - Wikipedia

    en.wikipedia.org/wiki/SSAA

    SSAA may refer to: Sporting Shooters Association of Australia; SSAA choir, vocal music for soprano, soprano, alto and alto parts; Supersampling anti-aliasing, a ...

  8. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.

  9. Timberborn - Wikipedia

    en.wikipedia.org/wiki/Timberborn

    This update overhauled the game's water physics; originally, water simulation used a 2D model, [10] but this update replaced it with a 3D water simulation system. Some existing maps and structures in the game were updated in order to take advantage of these new systems, with several new complementary structures added.