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  2. Henry Hook (crossword constructor) - Wikipedia

    en.wikipedia.org/wiki/Henry_Hook_(crossword...

    Henry Hook (September 18, 1955 – October 27, 2015) was an American creator of crossword puzzles, widely credited with popularizing the cryptic crossword in North America. With Henry Rathvon and Emily Cox, he wrote the crossword for the Boston Globe. Hook began constructing crosswords at age 14, when he sent a rebuttal crossword to Eugene T ...

  3. Crossword - Wikipedia

    en.wikipedia.org/wiki/Crossword

    Crossword-like puzzles, for example Double Diamond Puzzles, appeared in the magazine St. Nicholas, published since 1873. [32] Another crossword puzzle appeared on September 14, 1890, in the Italian magazine Il Secolo Illustrato della Domenica. It was designed by Giuseppe Airoldi and titled "Per passare il tempo" ("To pass the time"). Airoldi's ...

  4. Matt Gaffney - Wikipedia

    en.wikipedia.org/wiki/Matt_Gaffney

    Matt Gaffney is a professional crossword puzzle constructor and author [1] who lives in Staunton, Virginia.His puzzles have appeared in Billboard magazine, the Chicago Tribune, the Daily Beast, [2] Dell Champion Crossword Puzzles, GAMES magazine, the Los Angeles Times, [3] New York magazine, the New York Times, [3] Newsday, The Onion, Slate magazine, [4] the Wall Street Journal, [3] the ...

  5. Play free online Puzzle games and chat with others in real-time and with NO downloads and NOTHING to install.

  6. Fill-In (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Fill-In_(puzzle)

    The solver is given a grid and a list of words. To solve the puzzle correctly, the solver must find a solution that fits all of the available words into the grid. [1] [2] [8] [9] Generally, these words are listed by number of letters, and further alphabetically. [2] [8] Many times, one word is filled in for the solver to help them begin the ...

  7. David L. Hoyt - Wikipedia

    en.wikipedia.org/wiki/David_L._Hoyt

    In 1993, he sold his first game, Crossword the Game, to Parker Brothers. Shortly after, in 1994, he started developing games full-time. Shortly after, in 1994, he started developing games full-time. [ 1 ] [ 7 ] Two years later, he partnered with Tribune Content Agency (TCA), the owners of Jumble , to develop new versions of Jumble including ...