Search results
Results From The WOW.Com Content Network
MilSim, an abbreviation of military simulation, refers to live-acted simulation of armed conflict scenarios conducted by civilians for entertainment, sporting, or nostalgic purposes. [ 1 ] [ 2 ] It has been described as both a form of " extreme sport " [ 3 ] and as historical reenactment .
The typical political-military simulation is a manual or computer-assisted heuristic-type model, and many research organizations and think-tanks throughout the world are involved in providing this service to governments.
Since 1998, the world of Modeling and Simulation has expanded. With the rise of new technology including augmented reality, mixed reality, virtual worlds, SCORM (Sharable Content Object Reference Model), and agent based simulation, it has become apparent that as the industry of Modeling and Simulation continues to change and grow, so should its language.
A tactical shooter is a sub-genre of first-and third-person shooters, associated with using strategy, planning, and tactics in gameplay, as well as the realistic simulations of ballistics, firearm mechanics, physics, stamina, and low time to kill.
A newer variant of Virtual Military is the MilSim unit. MilSim units differ from Virtual Military by placing emphasis on the simulation of military tactics in their chosen gaming platform, whereas traditionally, VMOs have placed emphasis on simulating the bigger picture, including a full military career path, logistics systems, coordinated ...
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more
SIMNET was a wide area network with vehicle simulators and displays for real-time distributed combat simulation: tanks, helicopters and airplanes in a virtual battlefield. . SIMNET was developed for and used by the United States milita
The United States Army Simulation and Training Technology Center (STTC) [1] provides the United States Department of Defense and United States Department of Homeland Security, with applied research to develop simulation technologies, build on current simulation knowledge, and understand system of systems environments where human, agent, and teams are involved.